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When League of Legends was first introduced, its future scale was largely uncertain. However, today, it stands as one of the most immensely popular video games in history.
Throughout the years, the popularity of League of Legends (LoL) has experienced rapid and continuous growth. Dismissing the notion of LoL’s decline or fading away would be a mistake, as indicated by its consistently robust player base.
In the year 2020, League of Legends boasted a staggering user count exceeding 115 million on a monthly basis. This figure further escalated in the subsequent year, and the current year’s statistics are even more impressive. The release of the Arcade series on Netflix propelled League of Legends into viral sensation territory. Remarkably, the game has maintained its dominant position on the eSports charts, demonstrating that its success is no mere coincidence.
For those seeking detailed insights into the League of Legends Player Count, you’ve arrived at the right source of information. I encourage you to peruse this article in its entirety to gain a comprehensive understanding.
League of Legends Player Count Progression
Year | Player Count |
2011 |
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2012 |
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2014 |
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2017 |
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2018 |
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2022 |
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Which LoL Region Has the Most Players
Another significant inquiry concerning the global availability of League of Legends revolves around the estimation of players on each server. This is a query that remains elusive if we confine ourselves to headcounts, but becomes solvable when we examine the count of accounts generated in the year 2021:
Region | Player Count |
---|---|
Korea | 19.822.124 |
EUW | 34.830.785 |
North America | 27.889.684 |
EUN | 18.428.816 |
Brazil | 11.488.731 |
Latin America North | 6.798.119 |
LAS | 6.052.414 |
Turkey | 7.727.140 |
Russia | 4.888.207 |
Oceania | 2.746.903 |
Japan | 1.736.489 |
All Servers | 135,409,412 |
How Many People Are Playing League of Legends Right Now?
Currently, more than one million and eighty-five thousand people are engaged in playing League of Legends. You can also explore the game’s player statistics from the previous months.
Month | Average Monthly Players | Daily Peak Players |
Last 30 Days | 153,109,020 | 10,207,268 |
July 2023 | 151,144,146 | 10,076,276 |
June 2023 | 149,057,343 | 9,937,156 |
May 2023 | 149,057,343 | 10,198,231 |
April 2023 | 153,504,589 | 10,233,639 |
March 2023 | 151,385,197 | 10,092,346 |
February 2023 | 148,416,860 | 9,894,457 |
January 2023 | 151,445,775 | 10,096,385 |
December 2022 | 148,505,980 | 13,365,538 |
November 2022 | 149,980,576 | 13,498,252 |
October 2022 | 150,908,760 | 13,581,788 |
September 2022 | 151,102,355 | 13,599,212 |
August 2022 | 150,130,018 | 13,511,702 |
July 2022 | 149,906,790 | 13,491,611 |
June 2022 | 151,281,358 | 13,615,322 |
May 2022 | 152,951,432 | 13,765,629 |
April 2022 | 152,366,661 | 13,712,999 |
March 2022 | 153,312,677 | 13,798,141 |
February 2022 | 155,556,231 | 14,000,061 |
January 2022 | 153,307,011 | 13,797,631 |
December 2021 | 154,981,226 | 13,948,310 |
November 2021 | 150,367,689 | 13,533,092 |
October 2021 | 149,255,912 | 13,433,032 |
September 2021 | 151,297,082 | 13,616,737 |
August 2021 | 151,851,490 | 13,666,634 |
July 2021 | 153,315,685 | 13,798,412 |
June 2021 | 151,636,687 | 13,647,302 |
May 2021 | 146,868,113 | 13,218,130 |
April 2021 | 143,802,678 | 12,942,241 |
March 2021 | 145,603,491 | 13,104,314 |
February 2021 | 142,823,579 | 12,854,122 |
January 2021 | 140,949,027 | 12,685,412 |
December 2020 | 146,507,849 | 13,185,706 |
November 2020 | 142,217,348 | 12,799,561 |
October 2020 | 118,786,886 | 10,690,820 |
September 2020 | 123,707,185 | 6,232,378 |
August 2020 | 131,067,188 | 6,698,512 |
July 2020 | 134,338,301 | 7,269,139 |
June 2020 | 137,710,582 | 4,871,073 |
May 2020 | 141,187,161 | 4,635,438 |
April 2020 | 154,624,462 | 5,604,008 |
March 2020 | 144,947,212 | 5,184,660 |
February 2020 | 134,551,212 | 5,462,500 |
January 2020 | 131,285,212 | 4,592,640 |
December 2019 | 124,937,212 | 3,985,440 |
November 2019 | 116,011,924 | 3,930,798 |
October 2019 | 107,857,714 | 3,577,448 |
September 2019 | 106,287,346 | 4,049,307 |
August 2019 | 102,238,039 | 3,077,473 |
July 2019 | 109,559,185 | 3,651,179 |
June 2019 | 99,852,997 | 3,230,577 |
May 2019 | 110,180,381 | 4,243,958 |
Is League of Legends Dying?
In response to your question, the clear and concise answer is a definite no, regardless of any viewpoints presented. Like any other game, League of Legends experiences its share of highs and lows. Riot Games, the developer, is currently engaged in multiple projects, stretching their resources thin. Consequently, certain aspects of League of Legends, such as annual events, may suffer to some extent due to this allocation.
However, a comparison of League of Legends with its main competitors and other popular titles reveals its impressive position:
When we consider League of Legends against DotA 2, the second-largest multiplayer online battle arena (MOBA) game globally, DotA 2 boasts around 11 million active monthly users. In contrast, even during its less successful months, League of Legends attracted numbers tenfold greater in 2022.
Comparing League of Legends with CS: GO, the renowned first-person shooter with a dominant presence in the esports scene, we find CS: GO hosting approximately 26 million active monthly users. Nonetheless, League of Legends exceeded this count by over 100 million more a year ago.
Minecraft, a groundbreaking title that pioneered its own genre, holds a significant player base spanning over a decade. Despite its remarkable achievement of an estimated 125 million players, it still falls short by around 50 million players when measured against the colossal community of League of Legends.
In summary, League of Legends maintains an impressive stature in the gaming landscape when evaluated against its competitors and popular counterparts.
Conclusion
This is the latest player count information for both editions of League of Legends. Currently, there is anticipation of the game’s ongoing expansion and the attraction of more players as it continues to grow. The expansion includes its presence on Netflix through the Arcane series. This suggests that we can look forward to witnessing League of Legends’ sustained prominence as a globally renowned game for many more years, with its player base continuing to increase over time.